Brian Ruggieri

Systems Engineer ·AI-Integrated Tooling ·Interactive Platforms

v1.5.0 — Active Development

Claude Code Pulse ccp

“See what every agent is doing. At a glance.”

A CLI wrapper that hooks into Claude Code's lifecycle events and writes live context — branch, task, status — into each terminal pane's title bar. Built for multi-agent workflows.

BashCLI ToolingClaude Code HooksiTerm2macOS
Claude Code Pulse — screenshot
Awaiting Obsidian Community Review

Daily Digest for Obsidian

“Your day, distilled.”

Reads your browser history, search queries, Claude Code sessions, and git commits — then compiles them into an AI-summarized daily note. One command. One note. Everything you did today, in one place.

TypeScriptSQLite / WASMObsidian APIAnthropic ClaudeOllama
Daily Digest — screenshot
Available on Steam

Nurbits A Music Puzzle Game

“Wire neurons. Make music. Rock the house.”

A neuroscience-inspired music puzzle game where players wire neuron chips to solve puzzles and compose original music across 4 full songs and 50+ levels.

UnityC#Game DevelopmentNeuroscienceMusic
Nurbits — screenshot

Wait! There's more..

See all Projects for more examples!

Experience

Senior Software Engineer (Platform)

Daktronics

Full-stack development on large-scale display management platform using Angular and TypeScript

  • Maintained and extended shared core libraries in monorepo architecture
  • Led dependency upgrades improving security, performance, and maintainability
  • Designed and integrated authentication systems including two-factor authentication

September 2024 - August 2025

Senior Software Engineer (Connected Fitness Platform)

Flexia Pilates

Full-stack development on connected fitness platform using Vue.js and TypeScript

  • Built streaming video delivery systems and IoT hardware integrations
  • Designed metrics and analytics pipelines for engagement, research, and product planning

February 2023 - April 2024

Technical Director of R&D

ExploreLearning

Led multidisciplinary teams delivering 20+ interactive STEM educational products

  • Designed technical architecture and creative production pipelines
  • Collaborated with researchers and educators on learning experience design

August 2021 - February 2023

Senior Systems Engineer

ExploreLearning

Converted Unity-based applications into web-based interactive experiences

  • Built visual authoring tools for artists and content designers
  • Led pipeline engineering for scalable interactive content production

November 2017 - August 2021

Game Developer / Software Engineer

Cogent Education

Developed cross-platform STEM educational games using Unity (C#)

  • Principal investigator and lead developer on NIH-funded educational games
  • Collaborated with educators and researchers on curriculum-aligned systems

November 2012 - November 2017

Skills

Languages
  • TypeScript
  • JavaScript
  • C#
  • Python
  • SQL
  • HTML
  • CSS
Web & Application Frameworks
  • Node.js
  • Vue.js
  • Angular
  • REST APIs
  • Modular Plugin Architecture
Data, Platforms & Infrastructure
  • PostgreSQL
  • GraphQL
  • AWS
  • Docker
  • Azure
  • Git
  • GitHub CI/CD
  • Metabase
  • Event/Data Pipelines
Interactive & Creative Technologies
  • Unity
  • PlayCanvas
  • WebGL
  • Interactive Prototyping
  • Creative Tooling
  • AI-Augmented Development Tooling

Education

University of Georgia

B.S. in Computer Science
I started college focused on graphic design, but deeper exposure to digital tools and interactive systems drew me toward computer science. Developing web, application, and VR experiences became the foundation for my career.

2012